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Author Topic:   Heavy Trigger doesn't work
Northern Guy
Junior Member

Posts: 3
From:Kiel, Germany
Registered: Dec 2000

posted 12-13-2000 05:21 AM     Click Here to See the Profile for Northern Guy     Edit/Delete Message   Reply w/Quote
I've been using the catacomb.wad for building my own level. In one sequence Lara triggers a skeleton, which then again should trigger another skeleton by passing a heavy trigger. But the second Skeleton doesn't want to appear. Do I have to input any numbers in the OCB of the first or the second skeleton? Or what else?

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Reb@Eidos
Administrator

Posts: 290
From:
Registered: Nov 2000

posted 12-14-2000 10:26 AM     Click Here to See the Profile for Reb@Eidos   Click Here to Email Reb@Eidos     Edit/Delete Message   Reply w/Quote
It should work...did you try placing a zone of triggers to insure the second skeleton would be activated? Did you place the heavy trigger on the same square as the 1st skeleton? Give me a few more details if you can....but hopefully you've got it working by now!

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Northern Guy
Junior Member

Posts: 3
From:Kiel, Germany
Registered: Dec 2000

posted 12-15-2000 12:27 AM     Click Here to See the Profile for Northern Guy     Edit/Delete Message   Reply w/Quote
Well, Shortly after posting my first message, I've found a solution. I inserted two AI_Ambush nullmesh objects. One on the square of the first Skeleton and the other on the heavy trigger and everything works fine. Perhaps there are other possibilities to do it, so I'm looking forward for suggestions.

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